These aspects of the game might not affect gameplay that much yet still manage to satisfy me more than most plots could. For example, I don’t think Minecraft would be as amazing to me if it wasn’t for the light, beautiful music that most people have come to love. However, I think a game’s atmosphere, or ‘vibe’, is one of the most important aspects to consider. Of course, a game with bad storytelling or terrible mechanics will make me leave it on my shelf collecting dust. The information is around, just boot up your game and notice the hit chance is never going to be 100% and that should satisfy you but if not, consult the wikipedia or hope the devs have some word on this somewhere? Honestly this isn't all that uncommon to not know, because it isn't openly explained in the game unfortunately.One of the most important parts of media to me has to be the ‘vibe’ it gives off. I mean don't get me wrong it looks like the attack should hit easily enough when they're just standing what appears (to us at least) a few feet apart but, well the dungeons are dark and characters are flawed in this game so they can miss, they are only human after all. No character can have perfect accuracy in any dungeon in this game, it would just unbalance it because you'd always bring it, to level it out (in a way) there's got to be a static chance to fail and missing just happens. I have well over 1K hours in this game and im far past shaking my head over RNG.īut the fact that i *still* dont know all mechanics and how they work exactly annoys me:stress: Because when accuracy works it leads to a hit, when it doesn't work it leads to a miss. Originally posted by Nitaire: What I'm getting at is there's always 5% chance to missThat would be that answer to my question, but how do you know that is how it works? Is there an extra roll before dodge vs acc gets calculated and rolled?
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